MECCA TO MEDINA OPENING GAMEPLAYERS’ EYES TO ISLAMIC AND MUSLIM TRADITIONS

New Card/Dice Game Bridging the Cultural Divide between the Eastern and Western Worlds

Sherman Oaks, CA — April 11, 2005 — Muslim Games today announced the worldwide debut of a new card/dice game called Mecca to Medina. A fast-paced game that blends the strategy of card play with the luck of the dice, Mecca to Medina appeals to a global audience. The first company solely devoted to manufacturing games for Muslims, Muslim Games strives to bridge the cross-cultural gap that currently exists in the United States. By promoting understanding between Eastern and Western cultures, Mecca to Medina brings diverse people together in a fun environment. The game is designed for players ages eight and up, Muslim and non-Muslim alike.  

An August 20, 2004 article at IslamOnline revealed that in the wake of 9/11, the percentage of Americans who are unsympathetic toward Islam has reached 38% of the population. At the same time, the percentage of Americans who wish to know more about Muslims and Arabs is about two thirds of the U.S. population. Both misunderstanding and curiosity over Muslims abound. By introducing non-Muslims to such concepts as The Five Pillars of Islam, Mecca to Medina sates this curiosity and simultaneously clears up some of the misconception.

Pitting player against player, the goal of Mecca to Medina is to complete a series of Trading Routes faster than one’s opponents by collecting the required symbolic resources. Combining geography and world culture into its game play, Mecca to Medina is as educational as it is entertaining. Unlike other board games, action lurks around every corner of Mecca to Medina, with every roll of the dice spurring activity, even when it’s not a player’s turn.

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